pathfinder vampire class

Once the vampire hunter ends a focus, it cannot be reactivated for 1 minute. A vampire hunter can have no more than one quarry at a time. Human psychic vampire slayer 7 (Pathfinder RPG Advanced Class Guide 53) LE Medium undead (augmented humanoid) Init +7; Senses darkvision 60 ft., thoughtsense; Perception +22 Defense AC 22, touch 14, flat-footed 18 (+4 armor, +3 Dex, +1 dodge, +4 natural) hp … The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level spell he can cast. Disclaimer. Disclaimer. At 5th level, a vampire hunter’s resolve infects his traveling companions, increasing how many hours the group can spend traveling in a day. If he fails, he can travel for 8 hours the following day, and he (as well as his mount, if he has one) is fatigued for the following 24 hours. The Vampire Hunter class turned up from a Kickstarter that they began with a whole setting based on some anime and all the characters in it, all made because apparently Paizo's Editor in Chief is a super fan and wanted to help the Vampire D creators boost their own Kickstarter. | Here Be Monsters The DC for this save is 10 + 1/2 the vampire hunter’s level + the vampire hunter’s Wisdom modifier. | GumshoeSRD Pretty interesting class, but that capstone is a mess. The vampire hunter can swap out a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. At 16th level, he is immune to mindaffecting effects. Upper Class! Benefits from different vampiric foci do not stack with one another, including temporary hit points from multiple foci. This makes for a great staple t-shirt. | 3.5e SRD Vampire A handsome nobleman with angular features commands his three brides to attack a young man. It's made of a thicker, heavier cotton, but it's still soft. That's what I imagine Dracula might be in Pathfinder, anyway. | Here Be Monsters Recent Changes Legal Information/Open Game License, Fan Labs Vampire (PC Template) Vampire is an acquired template that can be added to any living, corporeal humanoid, fey, or monstrous humanoid (hereafter referred to as the base creature). At 1st level, a vampire hunter gains a bonus feat. Each time this vampiric focus is activated, the first two times he would gain a negative level, he instead does not. Searches must be at least 3 characters. At 16th level, the enhancement bonus to Charisma increases to +6, and the vampire hunter can cast dominate person as a spell-like ability a number of times per day equal to his adjusted Charisma modifier. At 4th level, a vampire hunter knows two 1st-level spells of the vampire hunter’s choice. If he succeeds at the saving throw, he can use this ability again the following day. AL: Any evil. Vampire. A Mesmerist who actually pretends to be a vampire. Vampire Slayer's Kit: This small, latched wooden case contains numerous tools and devices used in hunting and slaying vampires. New Pages At 8th level, his movement speeds are increased by 10 feet and he gains evasion, as the rogue class feature. Vampire, Vampire Savage Vampire Savage CR 10 Source Monster Codex pg. At 16th level, the vampire hunter can use Stealth while charging (but not while making any other attack); when charging (and only when charging), he can attempt a Stealth check even if he lacks cover relative to his target. If the target is a vampire, it does not assume gaseous form, and its healing powers do not come into effect; it is destroyed outright. As a swift action, the vampire hunter can activate his vampiric focus. At 2nd level, and again at 4th level, the Greater Vampire advances class features just as if she had gained a level in a class … | d20PFSRD This focus is in addition to uses of his vampiric focus class ability. Additionally, at 20th level, each day when the vampire hunter regains his spells per day, he chooses one vampiric focus to be active on himself for the entire day. A vampire hunter can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is undead, learning the strength of its aura as if he had studied it for 3 rounds. Or even a Necromancer. FAQ. If your Gm allows you a way to reverse the death, and the changes made to your body by the curse, you lose all vampire levels, and lower you character level by however many vampire levels you had. Most people, when the topic is brought up, immediately think of the "Tolkienish" races - the humans backed by elves ad dwarves, gnomes and halflings, and maybe halfbreeds of human with elf or orc, if … At 16th level, the deflection bonus increases to +4. If the vampire hunter chooses to destroy the target, the target is killed. 239 XP 2,400 Human vampire bard 5 NE Medium undead (augmented humanoid, human) Init +8; Senses darkvision 60 ft.; Perception +19 Defense AC 25, touch 15, flat-footed 20 (+4 armor, +4 Dex, +1 dodge, +6 natural) hp 61 (5d8+35); fast healing 5 Fort +7, Ref +10, Will +5; +4 vs. bardic performance, language-dependent, and … The only downside t… If it’s a vampire (or similar creature affected by having a stake driven through its heart) it is killed, but returns to life if the stake is removed. As a standard action, he can make a single attack against his undead quarry at his full attack bonus while choosing one of the following effects: destroy, stake, or … Senses: A vampire gains darkvision 60 ft. Mar 11, 2018 - Can’t find the color or size you are looking for? I could maybe see a Mesmerist. CR: Same as the base creature + 2. The greater vampire’s deathly power grows, pouring strength through her undead body. This allows the vampire hunter to cross water, open air, lava (though he takes fire damage as normal if not immune), and the like without falling or sinking. Class Feature. Stephens, New Pages If this improvised stake is removed, the vampire returns to life as normal. Downloads | Swords and Wizardry SRD At 8th level, the first four times he would gain a negative level while this focus is activated, he does not. Do not recalculate class Hit Dice, BAB, or saves. You will have to register before you can post: click the register link above to proceed. A vampire hunter cannot drive a stake through the heart of a non-vampire using this ability. Traveller SRD These champions of the living track their blasphemous prey, learn their weaknesses, and bring them low. These temporary hit points are treated as though gained through the vampire’s vampire fangs ability for the purposes of stacking, and last for up to 1 hour. Probably more Sorceress - especially with draconic type powers. A vampire hunter can exchange only one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. This class is a variant class of the Vampire God in an attempt to rebalance the class for regular play. Class Skills. Lords of the Night, © 2018, Dreamscarred Press, LLC; Author: Written by Anthony S. Altovilla and Patrick C., based on material by Owen K.C. At 16th level, the vampire hunter gains improved evasion, as the rogue advanced talent. #1. While all vampires are graced with the power of undeath, most are content to take the gifts that death has given them and rely primarily upon the training and power they enjoyed in life. He can cast any spell he knows at any time without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level. There's many types of characters she could be. Type: The creature’s type changes to undead (augmented). Saves: Ninjas have one good save (Reflex), and depend on Dexterity, but don't get Evasion until at least 10th level. At 4th level, she may select an additional vampiric power (see the vampiric powers) and gain the benefits of that power, just as if she’d selected it when acquiring the vampire template. A vampire uses the base creature’s stats and abilities except as noted here. | Swords and Wizardry SRD Do not recalculate class Hit Dice, BAB, or saves. Other melee and ranged weapons cannot be used with this ability (with the exception of using a stake against a vampire; see below). If the vampire would gain an animal companion from another source (such as druid levels), he instead possesses a single animal companion at his highest effective druid level, plus one. Shop Vampire Hunter Character Class Tabletop RPG Gaming pathfinder phone cases designed by pixeptional as well as other pathfinder merchandise at TeePublic. Do not recalculate class Hit Dice, BAB, or saves. Only vampires, or more accurately undead that drink blood, can take this class. Check out our other SRD sites! At 19th level, the vampire hunter’s ability to hunt his undead quarry improves. To qualify to become a Greater Vampire, a character must fulfill all the following criteria. Vampire hunters approach their duties with a grim but ironclad resolve so strong it resembles ecclesiastical faith, and it is from this mysterious, selfless dedication that their divine power wells. The Pathfinder universe extends and modifies the 3rd edition of Dungeons and Dragons, another role-playing game. CR: Same as the base creature + 2. Items used in this manner are typically alchemical items, such as acid or holy water. The Difficulty Class for a saving throw against a vampire hunter’s spell is 10 + the spell level + the vampire hunter’s Wisdom modifier. Vampiric Resilience: The vampire hunter gains protection against energy drain. Perhaps one of your ancestors became a powerful lich or Vampire, or maybe you were born dead before suddenly returning to life. | OGN Articles Greater vampires come from all walks of life, though generally only successful vampires manage to survive long enough to follow this path. | Design Finder 2018 A Pathfinder vampire that's exposed to "direct sunlight" is on the first round staggered and on the second consecutive round destroyed utterly. This effect cannot be undone with any magic weaker than a miracle or wish. But those that choose to embrace death become something more than the vampires they were. At 8th and 16th level, the vampire hunter learns an additional vampiric focus. For Player Characters. Pathfinder: Kingmaker. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. He takes a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking. 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